13,17 €
15,49 €
-15% su kodu: ENG15
Getting Away with Murder
Getting Away with Murder
13,17
15,49 €
  • Išsiųsime per 10–14 d.d.
Cabin in the Woods meets Squid Game - a girl playing a game with a supercomputer unwittingly traps her sister in a deadly escape room. When Saffron is forced to do work experience at a tech company, she gets into an argument with her supervisor over which high school stereotype would survive the longest in a horror film: the sports star? The queen bee? The swot? The drama girl? The class clown? The rebel? Unbeknown to them, the AI robot she is working on at the time decides to determine the ans…
  • Leidėjas:
  • Metai: 2023
  • Puslapiai: 348
  • ISBN-10: 0702312843
  • ISBN-13: 9780702312847
  • Formatas: 13.6 x 19.3 x 2.6 cm, minkšti viršeliai
  • Kalba: Anglų
  • Extra -15 % nuolaida šiai knygai su kodu: ENG15

Getting Away with Murder (el. knyga) (skaityta knyga) | knygos.lt

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Cabin in the Woods meets Squid Game - a girl playing a game with a supercomputer unwittingly traps her sister in a deadly escape room. When Saffron is forced to do work experience at a tech company, she gets into an argument with her supervisor over which high school stereotype would survive the longest in a horror film: the sports star? The queen bee? The swot? The drama girl? The class clown? The rebel? Unbeknown to them, the AI robot she is working on at the time decides to determine the answer by testing it out for real. It designs an algorithm to search social media and school records to find the best examples of each stereotype from the neighbouring towns, and the invitations go out - six people, including Saffron's perfectionist sister Georgia, will be trapped in a series of deadly escape rooms and only one will survive the night...

EXTRA 15 % nuolaida su kodu: ENG15

13,17
15,49 €
Išsiųsime per 10–14 d.d.

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  • Autorius: Kathryn Foxfield
  • Leidėjas:
  • Metai: 2023
  • Puslapiai: 348
  • ISBN-10: 0702312843
  • ISBN-13: 9780702312847
  • Formatas: 13.6 x 19.3 x 2.6 cm, minkšti viršeliai
  • Kalba: Anglų Anglų

Cabin in the Woods meets Squid Game - a girl playing a game with a supercomputer unwittingly traps her sister in a deadly escape room. When Saffron is forced to do work experience at a tech company, she gets into an argument with her supervisor over which high school stereotype would survive the longest in a horror film: the sports star? The queen bee? The swot? The drama girl? The class clown? The rebel? Unbeknown to them, the AI robot she is working on at the time decides to determine the answer by testing it out for real. It designs an algorithm to search social media and school records to find the best examples of each stereotype from the neighbouring towns, and the invitations go out - six people, including Saffron's perfectionist sister Georgia, will be trapped in a series of deadly escape rooms and only one will survive the night...

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